$(function(){
    var Fireworks = function(){
        var self = this;
        var rand = function(rMi, rMa){return ~~((Math.random()*(rMa-rMi+1))+rMi);}
        var hitTest = function(x1, y1, w1, h1, x2, y2, w2, h2){return !(x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1);};
        window.requestAnimFrame=function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(a){window.setTimeout(a,1E3/60)}}();

        self.init = function(){
            self.canvas = document.createElement('canvas');
            self.canvas.width = self.cw = $(window).innerWidth();
            self.canvas.height = self.ch = $(window).innerHeight();
            self.particles = [];
            self.partCount = 150;
            self.fireworks = [];
            self.mx = self.cw/2;
            self.my = self.ch/2;
            self.currentHue = 30;
            self.partSpeed = 5;
            self.partSpeedVariance = 10;
            self.partWind = 50;
            self.partFriction = 5;
            self.partGravity = 1;
            self.hueMin = 0;
            self.hueMax = 360;
            self.fworkSpeed = 4;
            self.fworkAccel = 10;
            self.hueVariance = 30;
            self.flickerDensity = 25;
            self.showShockwave = true;
            self.showTarget = false;
            self.clearAlpha = 25;

            $(document.body).append(self.canvas);
            self.ctx = self.canvas.getContext('2d');
            self.ctx.lineCap = 'round';
            self.ctx.lineJoin = 'round';
            self.lineWidth = 1;
            self.bindEvents();
            self.canvasLoop();

            self.canvas.onselectstart = function() {
                return false;
            };
        };

        self.createParticles = function(x,y, hue){
            var countdown = self.partCount;
            while(countdown--){
                var newParticle = {
                    x: x,
                    y: y,
                    coordLast: [
                        {x: x, y: y},
                        {x: x, y: y},
                        {x: x, y: y}
                    ],
                    angle: rand(0, 360),
                    speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)),
                    friction: 1 - self.partFriction/100,
                    gravity: self.partGravity/2,
                    hue: rand(hue-self.hueVariance, hue+self.hueVariance),
                    brightness: rand(50, 80),
                    alpha: rand(40,100)/100,
                    decay: rand(10, 50)/1000,
                    wind: (rand(0, self.partWind) - (self.partWind/2))/25,
                    lineWidth: self.lineWidth
                };
                self.particles.push(newParticle);
            }
        };


        self.updateParticles = function(){
            var i = self.particles.length;
            while(i--){
                var p = self.particles[i];
                var radians = p.angle * Math.PI / 180;
                var vx = Math.cos(radians) * p.speed;
                var vy = Math.sin(radians) * p.speed;
                p.speed *= p.friction;

                p.coordLast[2].x = p.coordLast[1].x;
                p.coordLast[2].y = p.coordLast[1].y;
                p.coordLast[1].x = p.coordLast[0].x;
                p.coordLast[1].y = p.coordLast[0].y;
                p.coordLast[0].x = p.x;
                p.coordLast[0].y = p.y;

                p.x += vx;
                p.y += vy;
                p.y += p.gravity;

                p.angle += p.wind;
                p.alpha -= p.decay;

                if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius, p.y-p.radius, p.radius*2, p.radius*2) || p.alpha < .05){
                    self.particles.splice(i, 1);
                }
            };
        };

        self.drawParticles = function(){
            var i = self.particles.length;
            while(i--){
                var p = self.particles[i];

                var coordRand = (rand(1,3)-1);
                self.ctx.beginPath();
                self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y));
                self.ctx.lineTo(Math.round(p.x), Math.round(p.y));
                self.ctx.closePath();
                self.ctx.strokeStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+p.alpha+')';
                self.ctx.stroke();

                if(self.flickerDensity > 0){
                    var inverseDensity = 50 - self.flickerDensity;
                    if(rand(0, inverseDensity) === inverseDensity){
                        self.ctx.beginPath();
                        self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth,p.lineWidth+3)/2, 0, Math.PI*2, false)
                        self.ctx.closePath();
                        var randAlpha = rand(50,100)/100;
                        self.ctx.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+randAlpha+')';
                        self.ctx.fill();
                    }
                }
            };
        };


        self.createFireworks = function(startX, startY, targetX, targetY){
            var newFirework = {
                x: startX,
                y: startY,
                startX: startX,
                startY: startY,
                hitX: false,
                hitY: false,
                coordLast: [
                    {x: startX, y: startY},
                    {x: startX, y: startY},
                    {x: startX, y: startY}
                ],
                targetX: targetX,
                targetY: targetY,
                speed: self.fworkSpeed,
                angle: Math.atan2(targetY - startY, targetX - startX),
                shockwaveAngle: Math.atan2(targetY - startY, targetX - startX)+(90*(Math.PI/180)),
                acceleration: self.fworkAccel/100,
                hue: self.currentHue,
                brightness: rand(50, 80),
                alpha: rand(50,100)/100,
                lineWidth: self.lineWidth
            };
            self.fireworks.push(newFirework);

        };


        self.updateFireworks = function(){
            var i = self.fireworks.length;

            while(i--){
                var f = self.fireworks[i];
                self.ctx.lineWidth = f.lineWidth;

                vx = Math.cos(f.angle) * f.speed,
                    vy = Math.sin(f.angle) * f.speed;
                f.speed *= 1 + f.acceleration;
                f.coordLast[2].x = f.coordLast[1].x;
                f.coordLast[2].y = f.coordLast[1].y;
                f.coordLast[1].x = f.coordLast[0].x;
                f.coordLast[1].y = f.coordLast[0].y;
                f.coordLast[0].x = f.x;
                f.coordLast[0].y = f.y;

                if(f.startX >= f.targetX){
                    if(f.x + vx <= f.targetX){
                        f.x = f.targetX;
                        f.hitX = true;
                    } else {
                        f.x += vx;
                    }
                } else {
                    if(f.x + vx >= f.targetX){
                        f.x = f.targetX;
                        f.hitX = true;
                    } else {
                        f.x += vx;
                    }
                }

                if(f.startY >= f.targetY){
                    if(f.y + vy <= f.targetY){
                        f.y = f.targetY;
                        f.hitY = true;
                    } else {
                        f.y += vy;
                    }
                } else {
                    if(f.y + vy >= f.targetY){
                        f.y = f.targetY;
                        f.hitY = true;
                    } else {
                        f.y += vy;
                    }
                }

                if(f.hitX && f.hitY){
                    self.createParticles(f.targetX, f.targetY, f.hue);
                    self.fireworks.splice(i, 1);

                }
            };
        };

        self.drawFireworks = function(){
            var i = self.fireworks.length;
            self.ctx.globalCompositeOperation = 'lighter';
            while(i--){
                var f = self.fireworks[i];
                self.ctx.lineWidth = f.lineWidth;

                var coordRand = (rand(1,3)-1);
                self.ctx.beginPath();
                self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y));
                self.ctx.lineTo(Math.round(f.x), Math.round(f.y));
                self.ctx.closePath();
                self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+f.alpha+')';
                self.ctx.stroke();

                if(self.showTarget){
                    self.ctx.save();
                    self.ctx.beginPath();
                    self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1,8), 0, Math.PI*2, false)
                    self.ctx.closePath();
                    self.ctx.lineWidth = 1;
                    self.ctx.stroke();
                    self.ctx.restore();
                }

                if(self.showShockwave){
                    self.ctx.save();
                    self.ctx.translate(Math.round(f.x), Math.round(f.y));
                    self.ctx.rotate(f.shockwaveAngle);
                    self.ctx.beginPath();
                    self.ctx.arc(0, 0, 1*(f.speed/5), 0, Math.PI, true);
                    self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+rand(25, 60)/100+')';
                    self.ctx.lineWidth = f.lineWidth;
                    self.ctx.stroke();
                    self.ctx.restore();
                }
            };
        };

        self.bindEvents = function(){
            $(window).on('resize', function(){
                clearTimeout(self.timeout);
                self.timeout = setTimeout(function() {
                    self.canvas.width = self.cw = $(window).innerWidth();
                    self.canvas.height = self.ch = $(window).innerHeight();
                    self.ctx.lineCap = 'round';
                    self.ctx.lineJoin = 'round';
                }, 100);
            });

            $(self.canvas).on('mousedown', function(e){
                self.mx = e.pageX - self.canvas.offsetLeft;
                self.my = e.pageY - self.canvas.offsetTop;
                self.currentHue = rand(self.hueMin, self.hueMax);
                self.createFireworks(self.cw/2, self.ch, self.mx, self.my);

                $(self.canvas).on('mousemove.fireworks', function(e){
                    self.mx = e.pageX - self.canvas.offsetLeft;
                    self.my = e.pageY - self.canvas.offsetTop;
                    self.currentHue = rand(self.hueMin, self.hueMax);
                    self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
                });
            });

            $(self.canvas).on('mouseup', function(e){
                $(self.canvas).off('mousemove.fireworks');
            });

        }

        self.clear = function(){
            self.particles = [];
            self.fireworks = [];
            self.ctx.clearRect(0, 0, self.cw, self.ch);
        };


        self.canvasLoop = function(){
            requestAnimFrame(self.canvasLoop, self.canvas);
            self.ctx.globalCompositeOperation = 'destination-out';
            self.ctx.fillStyle = 'rgba(0,0,0,'+self.clearAlpha/100+')';
            self.ctx.fillRect(0,0,self.cw,self.ch);
            self.updateFireworks();
            self.updateParticles();
            self.drawFireworks();
            self.drawParticles();

        };

        self.init();

    }
    var fworks = new Fireworks();

});